///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
/// 
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
/// 
/// Restrictions:
///		By making use of the Software for military purposes, you choose to make
///		a Bunny unhappy.
/// 
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_vector_relational.inl
/// @date 2008-08-03 / 2011-09-09
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

#include <limits>

namespace glm {
    template<typename T, precision P, template<typename, precision> class vecType>
    GLM_FUNC_QUALIFIER vecType<bool, P>
    lessThan(vecType<T, P>
    const & x,
    vecType<T, P> const &y
    ) {
    assert (detail::component_count(x)

    ==
    detail::component_count(y)
    );

    vecType<bool, P> Result(uninitialize);
    for(
    detail::component_count_t i = 0;
    i< detail::component_count(x);
    ++i)
    Result[i] = x[i] < y[i];

    return
    Result;
}

template<typename T, precision P, template<typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P>
lessThanEqual(vecType<T, P>
const & x,
vecType<T, P> const &y
)
{
assert (detail::component_count(x)

==
detail::component_count(y)
);

vecType<bool, P> Result(uninitialize);
for(
detail::component_count_t i = 0;
i< detail::component_count(x);
++i)
Result[i] = x[i] <= y[i];
return
Result;
}

template<typename T, precision P, template<typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P>
greaterThan(vecType<T, P>
const & x,
vecType<T, P> const &y
)
{
assert (detail::component_count(x)

==
detail::component_count(y)
);

vecType<bool, P> Result(uninitialize);
for(
detail::component_count_t i = 0;
i< detail::component_count(x);
++i)
Result[i] = x[i] > y[i];
return
Result;
}

template<typename T, precision P, template<typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P>
greaterThanEqual(vecType<T, P>
const & x,
vecType<T, P> const &y
)
{
assert (detail::component_count(x)

==
detail::component_count(y)
);

vecType<bool, P> Result(uninitialize);
for(
detail::component_count_t i = 0;
i< detail::component_count(x);
++i)
Result[i] = x[i] >= y[i];
return
Result;
}

template<typename T, precision P, template<typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P>
equal(vecType<T, P>
const & x,
vecType<T, P> const &y
)
{
assert (detail::component_count(x)

==
detail::component_count(y)
);

vecType<bool, P> Result(uninitialize);
for(
detail::component_count_t i = 0;
i< detail::component_count(x);
++i)
Result[i] = x[i] == y[i];
return
Result;
}

template<typename T, precision P, template<typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P>
notEqual(vecType<T, P>
const & x,
vecType<T, P> const &y
)
{
assert (detail::component_count(x)

==
detail::component_count(y)
);

vecType<bool, P> Result(uninitialize);
for(
detail::component_count_t i = 0;
i< detail::component_count(x);
++i)
Result[i] = x[i] != y[i];
return
Result;
}

template<precision P, template<typename, precision> class vecType>
GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const &v) {
    bool Result = false;
    for (detail::component_count_t i = 0; i < detail::component_count(v); ++i)
        Result = Result || v[i];
    return Result;
}

template<precision P, template<typename, precision> class vecType>
GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const &v) {
    bool Result = true;
    for (detail::component_count_t i = 0; i < detail::component_count(v); ++i)
        Result = Result && v[i];
    return Result;
}

template<precision P, template<typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P>
not_(vecType<bool, P>
const & v)
{
vecType<bool, P> Result(uninitialize);
for(
detail::component_count_t i = 0;
i< detail::component_count(v);
++i)
Result[i] = !v[i];
return
Result;
}
}//namespace glm

